Zendion Cordenador
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Mensagens : 372 Data de inscrição : 31/07/2011 Idade : 27 Localização : Leme
![New Game + Empty](https://2img.net/i/empty.gif) | Assunto: New Game + Qui Ago 18, 2011 9:03 pm | |
| Criador: Woratana Créditos: Woratana Instruções > Colar acima do main. > Definir a switch que ativa o new game + ( Linha 27 ) > Definir o titulo quando o new game + estiver ativo ( Linha 29 ) > Definir musica que será tocada no title ( linha 31 ) > Lembre-se que para ativar o new game + você tem que : > Ativar a switch do New game + > Salvar o jogo. Ai, quando retornares a tela vai tá lá, New game + Screen Script - Código:
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=begin Instruções Faz Uma Seleção de New game + , no menu. Para instalala cole esse script em cima do "Main " ATENÇÂO. Para carregar o new game + ative a switch que ativa a opção e SALVE o jogo ( Se não salvar não apareçe! ) APAGE AS LINHAS : 1,2,3,4,5,6,7. ( Do " =begin até o =end ) =end #=============================================================== # ● [VX] ◦ New Game Plus+ ◦ □ #-------------------------------------------------------------- # ◦ by Woratana [woratana@hotmail.com] # ◦ Thaiware RPG Maker Community # ◦ Released on: 11/01/2009 # ◦ Version: 1.0 #-------------------------------------------------------------- # ◦ How to use: #-------------------------------------------------------------- # 1) Setup script in Setup Part below.. # 2) The script will enable New Game Plus+ automatically when # there is/are save file(s) that turned ON switch in NGPLUS_SWITCH #=================================================================
class Scene_Title #================================================================= # New Game Plus+ Setup Part #----------------------------------------------------------------- NGPLUS_SWITCH = 7 # Switch para acionar o New Game Plus+ NGPLUS_TITLE = "Title" # Nome da imagem que será mostrada no título do New Game Plus+ # A imagem deve estar em: 'Graphics/System/' NGPLUS_BGM = "Dungeon2" # Música que iár tocar com o New Game Plus+ abilitado # A música deve estar em : 'Audio/BGM/' NGPLUS_BGM_VOL = 150 # Background Music Volume NGPLUS_BGM_PITCH = 120 # Background Music Pitch NGPLUS_WINDOW_Y = -24 # Move command window vertically (+:Down, -: Up) # Because adding New Game Plus+ command will increase command window's height NGPLUS_COMMAND = "New Game +" # O que estará escrito na janela do New Game + NGPLUS_INDEX = 0 # Order index of New Game Plus+ command NGPLUS_MAP = [83, 1, 1] # [Map ID, X, Y] to go for New Game Plus+ command # e.g. [1,2,3] for actor ID 1, 2, and 3. # [2] for actor ID 2 only. # [] for no party member. #----------------------------------------------------------------- alias wora_simngplus_scetit_checkcon check_continue alias wora_simngplus_scetit_ptm play_title_music alias wora_simngplus_scetit_ctg create_title_graphic def check_continue(*args) wora_simngplus_scetit_checkcon(*args) if @continue_enabled @newgame_plus = false savelist = Dir.glob("Save*.rvdata") savelist.each do |name| save = File.open(name, "rb") (1..6).each { trash = Marshal.load(save) } @newgame_plus = true if Marshal.load(save)[NGPLUS_SWITCH] save.close end end end def play_title_music(*args) wora_simngplus_scetit_ptm(*args) if @newgame_plus RPG::BGM.new(NGPLUS_BGM, NGPLUS_BGM_VOL, NGPLUS_BGM_PITCH).play end end def create_title_graphic(*args) wora_simngplus_scetit_ctg(*args) @sprite.bitmap = Cache.system(NGPLUS_TITLE) if @newgame_plus end end
#============================================================= # * Window_Command Insert Tool (Version 2) #============================================================= class Window_Command < Window_Selectable unless method_defined? :wora_cominstool_wincom_drawitem alias wora_cominstool_wincom_drawitem draw_item unless $@ #------------------------------------ # * [Alias] Draw_Item #------------------------------------ def draw_item(*args) wora_cominstool_wincom_drawitem(*args) # Set array's index to 1 if command is disabled @disabled_commands ||= [] @disabled_commands[args[0]] = args[1].nil? || args[1] ? nil : true end #------------------------------------ # * Insert Command #------------------------------------ def ins_command(index, text) @commands.insert(index, text) # Insert new commands @disabled_commands ||= [] @disabled_commands.insert(index, nil) # Set new height for window old_disabled_commands = @disabled_commands.dup self.height = (@commands.size + @column_max - 1) / @column_max * WLH + 32 @item_max = @commands.size # Update @item_max to make refresh works correctly create_contents # Create new content because window's size changed refresh # Redraw window's contents old_disabled_commands.each_index do |i| if !old_disabled_commands[i].nil? draw_item(i, false) # Draw commands that disabled before end end end #------------------------------------ # * Add Command #------------------------------------ def add_command(text) ins_command(@commands.size, text) # Add new command to new index end end end
#============================================================= # * Add command(s) to Scene_Title #============================================================= class Scene_Title < Scene_Base #-------------------------------------------------------------------------- # * [Alias] Create Command Window #-------------------------------------------------------------------------- alias wora_simngplus_scetit_crecomwin create_command_window def create_command_window(*args) wora_simngplus_scetit_crecomwin(*args) if @newgame_plus # Insert new command @command_window.ins_command(NGPLUS_INDEX, NGPLUS_COMMAND) @command_window.y = @command_window.y + NGPLUS_WINDOW_Y # Set index to correct one if @menu_index is after/equal to new command @wnewcommand ||= [] @wnewcommand << NGPLUS_INDEX end end #-------------------------------------------------------------------------- # * [Alias] Update Command Selection #-------------------------------------------------------------------------- alias wora_simngplus_scetit_upd update def update(*args) if @newgame_plus @menucomorpg_change = false # If player choose new command if Input.trigger?(Input::C) and @command_window.index == NGPLUS_INDEX Sound.play_decision $game_map.setup(NGPLUS_MAP[0]) $game_player.moveto(NGPLUS_MAP[1], NGPLUS_MAP[2]) $game_player.refresh $scene = Scene_Map.new RPG::BGM.fade(1500) close_command_window Graphics.fadeout(60) Graphics.wait(40) Graphics.frame_count = 0 RPG::BGM.stop $game_map.autoplay else # If player choose index after new command if Input.trigger?(Input::C) and @command_window.index > NGPLUS_INDEX @command_window.index -= 1 # Decrease index to make old update works @menucomorpg_change = true end wora_simngplus_scetit_upd(*args) end @command_window.index += 1 if @menucomorpg_change # Increase index back else wora_simngplus_scetit_upd(*args) end end end Espero que seja util FUI | |
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Ryugo Administrador
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Mensagens : 285 Data de inscrição : 30/07/2011 Idade : 25 Localização : São José dos Campos
![New Game + Empty](https://2img.net/i/empty.gif) | Assunto: Re: New Game + Qui Ago 18, 2011 9:48 pm | |
| Pode ser útil para que souber usar,mas pra mim não vais er útil pois já tenho um script que adiciona uma 4º opção no menu.+1 crédito pelo post! | |
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